Emilio

Solo game developer — publishing as Raining Cycles and Conquerror

I ship small games and the tools that build them.

Six titles live on Google Play, seven Unity Asset Store packages, and five Roblox experiences — all built solo, from prototype to store page. Still shipping: new Unity and Roblox games, plus the tools they get built with.

Availability
Setup
Remote
Timezone
GMT+4 — ~4–5h overlap with CET, ~3–4h with US ET
Open to
Solo contract work, or full-time remote game / Unity / Roblox roles
Get in touch ↓

Stack

Engines, tools and systems I build in
Engine & gameplay
  • Unity 6
  • C#
  • URP
  • Mobile (Android)
  • Input System
  • Cinemachine
  • Custom editor tools
Architecture
  • Zenject DI
  • UniTask
  • ScriptableObject-driven data
  • Addressables
  • State machines
  • Object pooling
  • Event-driven systems
Shipped systems
  • Twin-stick / top-down combat
  • Turn-based tactics
  • Wave & survival AI
  • NavMesh enemy AI
  • Boss phases
  • Dialogue graphs
  • IAP & rewarded ads
Roblox
  • Luau
  • Roblox Studio
  • Procedural dungeons
  • PvP / MOBA
  • Simulator & rebirth loops
  • DataStore persistence
  • Monetisation & analytics
Published on
  • Google Play
  • Unity Asset Store — publisher 81451
  • Roblox
Also used
  • Git
  • Rider
  • Blender
  • Linux

Unity games

6 live on Google Play

Unity Asset Store

7 packages — publisher 81451

Roblox

5 live experiences

Trailers

Gameplay footage · YouTube

Biteclub Z

Survivors-style combat against the horde.

Dead Mania

Twin-stick combat across the campaign locations.

Dead Mania Tactics

Turn-based combat and enemy abilities.

Rock Paper Draw

Quick-draw duels, one round at a time.